Soviet Turn 4: Again, my own impatience is my worst enemy. Instead of shaking up the squads in L10, I move directly in to melee with it and lose my squad. I know I’ve lost at this point but let’s see if luck can repair what brashness has broken.
Kev does not fall for my attempt at pulling all of his units into melee in Q13. Instead, he throws the Germans into the hex and starts to move north to attack my base of fire/command. So far, the tank has managed to fire but it’s gradually less effective as the turns have worn on. Also, Kev has managed to pull several random events that include putting a “Fired” marker on any unit. Naturally, he chooses the tank and I effectively lose half my main firepower for much of the game.
At this point, we had a couple of SMCs with support weapons and we both suddenly remembered that this reduces their movement by 2. I don’t think it has seriously affected the game so far but luckily, this does mean his units are advancing towards me a bit slower.
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