First Contact and a Kiss Goodbye-WaW [1] for each

https://www.facebook.com/TheBigBoardGaming/photos_albums

Album name:

Blood&Bridges – A Kiss Goodbye [1]

New format. Click the Album, then scroll at your leisure and enjoy the story

A new summary photo essay format that you can watch at your leisure.

Click the Album, the scroll thu to the right.

Battle of Buariki: Trading Fire

Our third installment will find both sides trading fire as they begin to spot one another. This is a common trend in Lock ‘n Load games, and is one that you must take into consideration. As soon as you fire on the enemy, you’re now spotted and open to take return fire yourself. Last time we covered how-to conduct DFT combat, so we will not cover that in such extensive detail but rather try to cover some more ground. And this introduction would not be complete without…

Note: All components seen are playtest material, and have been poorly constructed and put together by yours truly, so they do not represent what the final game will look like.

Trading Fire

A barrage of bullets opens up as the Japanese try to inflict greater damages on the loan Marine squad that rushed into the open, however as their attack is uncoordinated they have no effect. Both sides continue to open up with ill effect; each side firing upon the other one after another. The cover of heavy jungle negates the majority of each sides attempts to bring about any meaningful results.

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Battle of Buariki: Opening Moves

Welcome back to our play through of a scenario from an upcoming game in the Lock ‘n Load lineup. Here is a shot so that you can pick up right where we left off. Both sides have deployed and we’re ready for the start of the scenario. I should note that I mistakenly did not account for marshes as degrading terrain for these first few moves.

Deployment from our previous installment.

Note: All components seen are playtest material, and have been poorly constructed and put together by yours truly, so they do not represent what the final game will look like.

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The Battle of Buariki

I’ve received the permission from Mark Walker, Lock ‘n Load Head Honcho, to share with you a playtest scenario AAR from one of his upcoming games currently in the playtest phase, Heroes of the Pacific. This game is currently on pre-order status, and if you’re interested in it you should head over and pre-order it. I previously had the opportunity at a local gaming convention, Game On, to test the game with one of Lock ‘n Load’s leading playtesters, Mike Panikowski. When asked by Mark if I wanted to continue playtesting I quickly agreed. Hopefully, my enthusiasm for this game in this wonderful series will be accurately shared in this illustrated AAR.

Follow this link to head over to Lock ‘n Load’s website and pre-order Heroes of the Pacific.

Note: All components seen are playtest material, and have been poorly constructed and put together by yours truly, so they do not represent what the final game will look like. 

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Downtime Part 2 [bvk]


Soviet Turn 4:  Again, my own impatience is my worst enemy.  Instead of shaking up the squads in L10, I move directly in to melee with it and lose my squad.  I know I’ve lost at this point but let’s see if luck can repair what brashness has broken.

Kev does not fall for my attempt at pulling all of his units into melee in Q13.  Instead, he throws the Germans into the hex and starts to move north to attack my base of fire/command.  So far, the tank has managed to fire but it’s gradually less effective as the turns have worn on.  Also, Kev has managed to pull several random events that include putting a “Fired” marker on any unit.  Naturally, he chooses the tank and I effectively lose half my main firepower for much of the game.

At this point, we had a couple of SMCs with support weapons and we both suddenly remembered that this reduces their movement by 2.  I don’t think it has seriously affected the game so far but luckily, this does mean his units are advancing towards me a bit slower.

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