Sixth chit is 21Army.
Soviet player attacks at Rogachev.
Soviets roll 10! pick up 4-3-6 T34
Thanks Lynn Brower
Game Turn 4
COMMENTARY: Soviet player clawed back 9 VP last turn. However the road to Moscow is open and the northern flank is pushed back to Belyy.
Soviet chooses 1 activation in the center; 20Army and 2 in the south; Timoshenko and 21Army. During the REINF phase it may be necessary to purchase a HQ and build a defense of Moscow.
German player activates the PzGrp’s.
First chit drawn in GT4 is 3PzGrp.
Purple PzCorps relocates toward Smolensk and re establish command of unit in Vitebsk.
Fourth chit is 21Army.
Soviet advances 63 3-4 into Mogilev and reveals 7VP chit back to Soviet side. Repositioning Timoshenko regains 2 3-4’s to command range.
Fifth chit is SUPPLY.
Thanks to Lynn Brower again!
Game Turn 3
COMMENTARY: The soviet player has a significant problem. There is a nucleus of a viable soviet force in the southwest near Rogachev and Krasnopolye with Timoshenko and 21Army HQ. This force might be built up enough to counterattack with the Timoshenko +1 shift, but it is cut off from defending the southern side of the map. There is a badly positioned soviet force in the center in Smolensk, Yelnya, Safonovo, and Spas Demensk. The 22Army is moving to the far north of the map to maintain a threat for the german player and spread the 9th Army. The soviet player chooses to activate 13Army, 21Army and Timoshenko for GT3.
The german player activates Guderian and 3PzGrp for GT3.
The first command chit drawn is Timoshenko but the german player trumps with the Guderian chit and activates 2PzGrp.
The german player attacks Smolensk and adds a STUKA (not shown in image). The remaining PzCorps move to cover Krichev and Roslavl and move toward the East.