Vas ist Nuts? Wrap up

t9_relief column

Streaming onto the map, excellent attacks and overruns clear a path for the beleaguered US forces in one turn! Yet despite an offer to continue to move post move during exploit the US player declines, as they have since moved ‘too many units’ Now the forces could have made it to the road on Route C.. Dislodging them might be tough! But I would have two turns to edge them away.T9_end combat

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Vas ist Nuts? p5

Welcome back.

As we head into the final half of the game lets step back and assess where we are at.

Our goal in this post was to explore the ideas that support the concept of OODA loops.  We wanted to process information and react to unfolding events more rapidly than our opponent and “get inside” their decision cycles. With the aim being to  gain an advantage and force errors in play.

We highlighted some key objectives, whilst leaving ourselves flexible to adapt to what was presented to us to use. Overall for a ‘winning strategy’ we wanted to minimize force losses of certain Task Forces, secure VPs in Bastogne and clear and control one or two routes for later forces to use.

We wanted to secure Route A&C and have VPs accrue in Bastogne for 2 turns as a secondary objective, under the assumption that driving hard on Bastogne would give us a better chance to secure A&C which would maximize our mission success.

End of Turn 6 combats are circled, they clear the remnants of Route blocking forces, and feint from the North towards Bastogne, meanwhile the infiltration of German units are ground to dust.

startT7_ok

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Vas ist, Nuts? p4

Turn6 Germanturn start

At the end of the US turn 6  they have collapsed upon Bastogne!

But 2 VPs are earned for holding a hex. the US player realizes the threat to Routes and dispatches Armor to hold far flung hexes, but fails to put a serious amount of force on the problem. As we hoped in his reaction mode he is fighting the core problem he sees, that of VPs lost in Bastogne. ALL of his available new resources (Air Attacks) focus on the Bastogne Panzers! Five attacks DG both units but only reduce one!

But follow up attack destroy 1/1/26 Arty and Hetz from Kummel’s KG. One hex of Bastogne is reclaimed but even with 2 over run attempts the Panzers cling to the edge of town.

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