Thoughts on Austerlitz

IT has been a while since we touched Austerlitz. The level of  focus and effort to play GBII and then The Blitzkrieg Legend meant NBS system languished.

Given the very strong position that we find  the French in, and the relatively low votes on the last polls I am considering calling the game and establishing a play of C.V. A hidden movement game that might be fun to try Play via Poll or PbP?

As a refresher here is the situation for the two forces.

Thoughts?

0800 Report – Austerlitz

Refreshing your memories regarding the 0800 Turn for Austerlitz:

Allies know that the 4th 5th and Cav Corp are committed to the center.

III Corp comes on this turn (0800).

So far the voting tallies are:

68% in favor of staying with current overall attack plan versus a change to a defensive mode.

Continue reading

0800 Poll closing today, an update!

http://meshtime.com/2012/09/19/austerlitz-0800-hr-poll/

Summary and new information.

Some comments asked about forces and availability of Arty.

The Bagration (RW) which arrive in 2 turns, has 14 Light guns in it.

Russian IG has 13 L, Bagration likely faces either or both of I Corp, and French IG.

Allies know that the 4th 5th and Cav Corp are comitted to the center.

III Corp comes on this turn (0800).

So far the voting tallies are:

68% in favor of staying with current overall attack plan versus a change to a defensive mode.

68% now believe that the Russkie IG should be activated. Which could then move to plug up the center OR attack (more on that once we get going)

But what Buxhowden should do is still up for grabs 35% of voters feel he should split off some forces to assist Kollowrath in Pratzen, and 41% feel he should finish his mission and prepare for the arrival of the III Corp from the French.

Austerlitz 0800 HR Poll

After a bruising turn the Allies are in potential danger.

Opening up the turn for the Allies lets review quickly where we are. The Battle of Austerlitz was predicated upon a ridiculously complex  set of orders for the Russo-Austrian alliance, further hampered by ego.

YOU as General have no such issues but your Generals capabilities to react to change are stretched. Plus under the Napoleon Battles System from The Gamers you have some special rules for Buxhowden etc.

Think of all of them as limits to flexibility, so simple is best.

Now, The French appear to be massed in the center of the field, upwards of 3 Corps. The Russian Imperial Guard, cannot take them alone, I dont think, happy for me to be proven wrong.

Most of Kollowraths forces are likely to be eliminated or routed within an hour. Without sharing the planof the French, it is likely that they will pursue the routed units off board if possible. Thier Left is an unknown at the moment , a series of  hidden marker counters.

Your reinforcements come next turn (Right Wing Units).  Buxhowden and his forces are clearing Telnitz area well. But have too many forces likely.

However the French III Corp ( I need to check that) are arriving this turn to support that side of the battle field.

So some choices are here for you armchair generals.

Can Buxhowden drop a formation off (i.e. the units moving to attack the Pheasant Garden) area to support Kollowrath?

Or if they drop should they screen the Cavalry preparing to thunder down Pratzen Hill?

Should the Imperial Guard now activate and at least move into position to fight? Last Poll all of you said no….

Kollowrath is surrounded, he dropped orders, can he attack out? What do you want to try and do? Comments please.

Over with the drunk Buxhowden….what is the plan?

Voting closes Saturday AM. Please vote asap, I really want to keep the Play by Poll series moving.

Next up C.V.

!!!!!!