Friday Photo


End of the first Action Phase and Seoul has fallen.

Advertisements

8 thoughts on “Friday Photo

  1. Hmmmm….. counters look like something from Victory Games. If correct, this must be from their Korean War game. Not sure about that though.

    • You are correct, this is indeed Victory Games’ ‘The Korean War’. I have the initial scenario going via VASSAL and am finding that it works surprisingly well as a PBEM game.

      One of the things that I’ve found playing OCS Korea is that I don’t think it’s possible to capture Seoul by the 28th of June (as it’s the very first turn of the game, and there’s just too many ROK units in the city). I’m toying with the idea of a posting (or possibly a video) exploring how one might go about it in the game.

  2. I find this to be an enduring challenge with simulations in general. If you allow a simulation to meaningfully achieve everything that did happen on the micro-scale, you rarely achieve a decent simulation of the macro-scale.

    The trouble is that reality has million of constraints, of which a simulation can model a few of only a few of them. A typical problem is Barbarossa – how can you simulate the massive advances made by the Germans in the first few months without having them reach Siberia by September ithout rules that clearly are “game” related rather than simulation related.

    (Usually games use a double invasion turn with armor having a much lower movement factor than reality rather than allowing armor a huge movement factor and then try to add in the constraints that prevented armor from moving 50 hexes a turn except for once or twice in the war. This is especially hard when the constraints where extremely nebulous and non-tangible in the first place.)

    I found the difference between OCS and Europa instructive in this. OCS obviously tries to hew closer to simulation territory, but because of that, while the mechanics produce individual outcomes that model history, the over-all games rarely produces historically accurate outcomes. Moreover, I suspect attempting to model constraints in order to do so would make the game utterly unwieldy.

  3. I find things lie “Seoul 1st Day Capture” to be an enduring challenge with simulations in general. If you allow a simulation to meaningfully achieve everything that did happen on the micro-scale, you rarely achieve a decent simulation of the macro-scale.

    The trouble is that reality has million of constraints, of which a simulation can model only of a few them. A typical problem is Barbarossa – how can you simulate the massive advances made by the Germans in the first few months without having them reach Siberia by September without using rules that clearly are “game” related rather than simulation related.

    (Usually games use a double invasion turn with armor having a much lower movement factor than reality rather than allowing armor a huge movement factor and then try to add in the constraints that prevented armor from moving 50 hexes every turn of the war. This is especially hard when the constraints where extremely nebulous and non-tangible in the first place – or in many cases, still being argued.)

    I found the difference between OCS and Europa instructive in this. OCS obviously tries to hew closer to simulation territory, but because of that, while the mechanics produce individual outcomes that model history, the over-all games rarely produces historically accurate outcomes. Moreover, I suspect attempting to model constraints to make outcomes more historically accurate would make the game feel less real (and be a lot less fun).

  4. This is one of the best games that I have. Playing it on Vassal is very nice.
    Have you got an AAR of The Korean War.
    What are the major differences from the one that GMT has published?
    I find this game very suitable for this days… It still have a lot of charisma.

    • I’ve never played the GMT game, so I can’t make a comparison. I’ve only played the intro scenario of this one, but I’m hoping to move up to one of the longer scenarios after wrapping up my current VASSAL game.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s