So, since it is all ancient history, and little seems to exist on the topic I wanted to share some thoughts and impressions off the bat about Marita Merkur.
Primarily I want to focus on the historical outcome versus gaming the game to have one side or the other win.
This idea only struck me due to the fact that I played the Greeks so poorly in first 4-5 turn attempt that it prompted me to wonder about the Victory Conditions for this specific title.
Here is how I understand that it all works. The Italian – Greek war lasts 16 turns (June II turn 1941). Each turn VP’s are accumulated. The Greeks receive pts for among other things hexes controlled in Albania(2VP per turn per hex) and finishing off entire Divisions of Italians.
The Italians receive points for Mountain hexes controlled (5 VP per turn per hex; oh and 2VP per non Mountain hex), Corfu and some limited points for killed units.
In order for the German element of the campaign to start and the Italo-Greek War end, the Allies must be beating the Italians by a 2:1 Margin on VP count in a given turn.
Moreover if you want to accelerate that, Jugosalvia needs its Coup to happen, which cannot happen until the Greeks obtain 30 VPs.
This sets up a minimum # of points the Italians must obtain for that 2:1 Rule to kick in ; namely 15VP. Ignoring losses the Italians can get to 15 VP by grabbing 1 mountain hex and Corfu for 3 turns.
The Greeks who when played correctly can secure 3-4 Albanian hexes in the first few turns and likely 5 by turn 3. For you guessed it 15 VP a turn. Therefore the Italo-Greek war can end sometime in January or later with a decent roll by the Germans and some DRM’s for the Jugo coup and British forces on the Greek mainland. Likely a few turns later as the plucky Italians will press the coastal roads pickup points there for non-mountain hexes.
BUT. What if that does not happen? What if the Greeks simply acquire enough Albanian territory to stay within a decent spread of the Italians, and deny the Italians further penetration into Greece?
We end up with a situation where the Game ends in 16 turns, the Greeks put a big push on in the last few turns to earn more VPs but not double the Italians and the Germans never intervene!
Holy aHistorical Happenings Batman!
Now it would be possible if the Greeks sat back to allow TOO many Italian VPs accumulate, and the Italians pull the ‘win’ out. So in order to obtain a roughly historical play thru, I need to beat the snot out of the Italians and Italians need to let it happen. Otherwise they get to a point with cumulative VPs’ where the Greeks can never be more than twice the Italian VP level.
This has soured the game a bit for me, as the Axis player I am ‘allowing’ the Greeks their win, and the Greeks are reluctantly winning. Indeed a strange place to be, while the Germans sit on the sidelines revving their panzers.